The future is now
And there are no hoverboards or flying cars.
Just tailored solutions and custom made products.
And we're proud of it
Founded in 2016 kastom szop multimedia started out as an IT consulting company.
Building gradually client portfolio, and steadily growing we've managed to branch out into the most fun and exciting industry on the planet - gamedev.
Right now we still provide contractor programming services in the gamedev industry, while simultanously we build our own products.
Combining state-of-the-art technologies with broad IT and art experience results in an explosive combination of skills and unusual ideas.
TPP action/stealth game
Unreal Engine 5
Target platforms: PC / XSX
Incident is a love project which evolved from a gamejam entry. It's a humorous amalgamation of few genres including classic TPP action and stealth. The project recently entered full production cycle and is scheduled to be released in Q4 2024.
Mobile fighting game
Unreal Engine 4
Target platforms: mobile
Fame9 was a commisioned, entirely custom made, fighting game used to promote UFC-like event. It featured retro styled graphics and sound design, and utilized touchscreen controls.
Current status: unavailable.
We're not limited to this two products. A lot of our work is NDA restricted.
Here's what you can expect from us.
We provide C++ programming services.
Keep in mind we prefer gamedev related work.
We specialize in Unreal Engine technology. We're equally proficient in the fourth and fifth generation. Have an idea and a budget?
We can make it real. In Unreal.
Most of our art is made in-house. We know our way around vertices and polygons. We also see the world in PBR with RT.
Our art-department came a long way from classic 2D graphics and press-ready graphic design. If you can look at it, we know how to make it.
We are deeply rooted in hardware-based IT consulting. We won't fix your printer (we hate them), but we can help with more complex issues.
We strongly believe flexibility is the key to success. Tell us what you need and we'll see what we can do about it!